The Salt Lake Community College libraries have books in both physical and electronic formats available for use. Titles are selected by a team of trained staff and librarians based on curricular needs. Physical books are available at each of the four branches of the SLCC libraries. Books located at another branch can be placed on hold for pickup or to be sent to another SLCC library for convenience.
For detailed instructions on finding a book in the SLCC libraries, click here
Electronic books (eBooks) can be accessed anywhere with internet accessibility. Some titles also allow you to check them out for offline access as well.
For information about circulation policies click here.
by Joy Lisi Rankin
Call number: South library QA76.17 .R365 2018
Summary: A People's History of Computing in the United States reveals a forgotten time when students taught computers, rather than the other way around, and visionaries dreamed of networked access for all. The invention of the personal computer undoubtedly liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games, including The Oregon Trail.
by Matthew Ball
Call number: South library TK5105.8864 .B35 2022
Summary:
The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party.
But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond.
by Volker Gruhn and Rüdiger Striemer
Call number: Available in ProQuest eBook Central
Summary: Celebrating the 20th anniversary of adesso AG, adesso gathered some of the pioneers of software engineering including Manfred Broy, Ivar Jacobson and Carlo Ghezzi at a special symposium, where they presented their thoughts about latest software engineering research and which are part of this book. This way it offers readers a concise overview of the essence of software engineering, providing valuable insights into the latest methodological research findings and adesso's experience applying these results in real-world projects.
by Walter Isaacson
Call number: Redwood library QA76.2.A2 I87 2014
Summary: What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into disruptive realities? What led to their creative leaps? Why did some succeed and others fail?
In his masterly saga, Isaacson begins with Ada Lovelace, Lord Byron's daughter, who pioneered computer programming in the 1840s. He explores the fascinating personalities that created our current digital revolution, such as Vannevar Bush, Alan Turing, John von Neumann, J.C.R. Licklider, Doug Engelbart, Robert Noyce, Bill Gates, Steve Wozniak, Steve Jobs, Tim Berners-Lee, and Larry Page.
by Jason Gregory
Call number: Redwood library QA76.76.C672 G77 2009
Summary: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Call number: Available through ProQuest eBook Central
Summary: This authoritative reference work will provide readers with a complete overview of artificial intelligence (AI), including its historic development and current status, existing and projected AI applications, and present and potential future impact on the United States and the world.Some people believe that artificial intelligence (AI) will revolutionize modern life in ways that improve human existence. Others say that the promise of AI is overblown. Still others contend that AI applications could pose a grave threat to the economic security of millions of people by taking their jobs and otherwise rendering them "obsolete"-or, even worse, that AI could actually spell the end of the human race.This volume will help users understand the reasons AI development has both spirited defenders and alarmed critics; explain theories and innovations like Moore's Law, mindcloning, and Technological Singularity that drive AI research and debate; and give readers the information they need to make their own informed judgment about the promise and peril of this technology. All of this coverage is presented using language and terminology accessible to a lay audience.
by Andrew Lowe and Steve Lawless
Call number: Available in ProQuest eBook Central
Summary: In alignment with BCS AI Foundation and Essentials certificates, this introductory guide provides the understanding you need to start building artificial intelligence (AI) capability into your organisation. You will learn how AI is being utilised today and how it is likely to be used in the future to balance the talents of humans and machines. You will explore robotics and machine learning within the context of AI, and discover how the challenges AI presents are being addressed.