Virtual poster created by Amy Scheelke (Copyright & Liaison Librarian, Salt Lake Community College) April 2025.
Explore how an innovative, asynchronous “choose your own research adventure” tutorial was designed to foster engagement and autonomy for online geology students learning research skills. Learn how the interactive design leveraged skip logic to create a learning experience where students move through content based on perceived research needs.
Hurrell, C. (2021). A “choose your own adventure” recipe for teaching scholarly communications concepts. In B. Buljung & E. Bongiovanni (Eds.), The scholarly communications cookbook (pp. 229-232). Association of College and Research Libraries.
Kiles, T. M., Hall, E. A., Scott, D., & Cernasev, A. (2021). Enhancing student knowledge of diabetes through virtual choose your own adventure patient case format. Pharmacy, 9(2), 1-7.
Long, J. H., & Hicks, J. L. (2015). To Google this, turn to page 42: Building a "choose your own research adventure" game. LOEX Conference Proceedings 2015, 179-181.
Sewell, A. (2022, April). Choose your own instruction adventure: Giving students agency and choice with Twine [Poster session]. ACRL DOLS-IC Virtual Poster Session.
Stiwinter, K. (2013). Using an interactive online tutorial to expand library instruction. Internet Reference Services Quarterly, 18(1), 15-41.
This is not meant to be a comprehensive review of this topic.
Cui, Y., Zhao, G., & Zhang, D. (2022). Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter? British Journal of Educational Technology, 53(4), 1049-1068.
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Wright, T. B., & Weible, J. L. (2024). Current attitudes on digital interactive fiction and text adventure games within learning contexts: A systematic literature review. Journal of Research in Science, Mathematics and Technology Education, 7(1), 23-51.